[. . . ] Yamaha Expansion Manager Owner’s Manual Contents Overview of Yamaha Expansion Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Screen Items & Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Managing Pack Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Installing Pack Data on a Digital Instrument . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] Click the Add Content button, select one of the following on the menu displayed, and add content. • Create Normal Voice: Used to assign Waves to Elements and create a new Normal Voice. The lowest available Program Change number will be assigned to the new Voice, but you can change this later. • Create Drum Voice: Used to assign Waves to Drum Keys and create a new Drum Voice. The lowest available Program Change number will be assigned to the new Voice, but you can change this later. When the file selection dialog is displayed, select the file you wish to import. The new Voice or imported content will now be added to the end of the Content list. 3. Click the Content Edit button and select Edit Voice from the menu displayed. A Voice Editor window similar to that shown below will now be displayed. NOTE Refer to page 10 for details of the other items on the Content Edit menu. 11 Creating Your Own Original Voices q w rt y e i u q The name of the Pack containing the Voice currently being edited. On this window, you can make the settings required to listen to the Voice currently being edited using an audio interface, MIDI keyboard, or other similar devices. u If editing a Normal Voice: Click any of Elements 1 through 8 to display its detailed settings on the right of the window. You can click to toggle the corresponding Element on and off (i. e. , muting). If editing a Drum Voice: This shows the range of the keyboard that can be edited as Drum Keys (i. e. , C#-1 to G5). Click any of the Drum Keys to display its detailed settings on the right of the window. i Click to display a menu for editing of the currently selected Element or Drum Key. When you paste the cut data, the selected Element or Drum Key will be moved. When you paste the copy data, the selected Element or Drum Key will be copied. • Paste Moves or copies the Element or Drum Key stored as cut or copy data to the currently selected one. • Delete Deletes the currently selected Element or Drum Key. 12 Creating Your Own Original Voices 4. Configure the Common settings, which apply to all Elements or Drum Keys, as required. Refer to Configuring Common Settings (below) for more details. 5. Edit the Elements or Drum Keys to create your own original Voice. For details, refer to either Creating a Normal Voice (page 16) or Creating a Drum Voice (page 20) as appropriate. 6. Listen to the Voice you have created, and if necessary, repeat Step 4 and Step 5 to edit further. 7. Click the Save button t to save the edited Voice. This completes the procedure for creating an original Voice. Configuring Common Settings This section describes in detail the procedure for Step 4 above. Then, in the window displayed, make the required Common settings (below) for all Elements or Drum Keys.  General Volume Touch Sense Adjusts the volume of the current edited Voice. [. . . ] Sets the depth of modulation applied when the LFO is used for pitch modulation. Sets the depth of modulation applied when the LFO is used for frequency modulation. When this is set to on, the LFO phase is reset with each note-on event. 4. Repeat Step 1 through Step 3 to edit the other Elements. Using the Element Edit button (page 12, i) on the Voice Editor window, you can also copy the settings from an edited Element to another. [. . . ]